How long is mgs4 ending cutscene
Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: Nny3. User Info: Pox. Hokay so, here is ze Gamefaqs There's one during the credits that lasts about 20 minutes, and it's also the most important scene in the series. If you count the epilouge and end of Act 5, then about an hour. User Info: crapmonger Felt like an hour or so to me. I don't have the exact time.
Metal Gear Solid 4: Guns of the Patriots. From after the fight until the very very end, about 1. But there are also some terrible cutscenes; scenes that are badly animated , boring to watch , or just pointless. When game developers become overly enamored with their story, overly-long cutscenes may ensue. And sometimes, it can feel like game developers would rather just be directing movies. This phenomenon has led to a few ridiculously long cutscenes over the years — so much so that they can even compete for the title of "world's longest.
Still, if you're the type of gamer who loves to play mostly for the plot, these cutscenes may be perfect for you. According to Solid Snake voice actor David Hayter and multiple game forum posts , Metal Gear Solid 4 holds the Guinness World Record for the longest sequence of cutscenes in a video game, one after another, at a whopping 71 minutes. The game further holds the world record for the longest individual cutscene, which clocked in at 24 minutes.
In total, the whole thing takes 12 and a half minutes to play out. This wouldn't be so bad were it not for the fact that the stage itself can be beaten in around 8 minutes. Kingdom Hearts X has been rereleased and rebranded so many times that it's hard to keep track of its name. Whatever name players choose to refer to it by though, there's no denying that it's a game that leans quite heavily on its cutscenes.
The longest found in the game comes in at around 15 and a half minutes. What makes this cutscene stand out though is not its content or even its length, but instead its placement. Long cutscenes at the beginning and end of games are often to be expected, but it's rare to find so much time dedicated to cutscenes partway through the story. To many Final Fantasy fans, the series' sixth entry is one of its strongest. It features one of the best villains of all time and a wonderful story that takes a new twist on an old angle.
Its narrative is broken up into two distinct sections and, unlike most games, continues onward long after the final boss has been beaten. There are 23 minutes between the party landing the final blow on Kefka and the point when the 'The End' message appears on the screen. Admittedly, the game's credits do roll during this time, but story events continue to happen throughout. Even accounting for the time where the airship is traveling with no dialogue, it still clocks in at around 18 minutes.
The game performed fairly well although sales were held back by the limited install base of the PSP. Much like other Final Fantasy titles, cutscenes played a big part in the game's narrative and made up a large chunk of the total playtime.
As one might expect, the longest cutscene came at the very end of the game. From the moment that the player defeats Genesis, there are 23 minutes that lead right up to the original intro for Final Fantasy VII. It actually pieces together really nicely and helps to connect the two games in a way that only Square Enix could.
Cutscenes can be a great way to flesh out a game's story or provide exposition that just doesn't mesh well with the gameplay. Finding long cutscenes at the end of a game is often par for the course, but when they're overused at the game's beginning, it can be incredibly frustrating for players.
Yakuza 2 is a great example of this. Much of the game's opening is made up of cutscenes. In total, there's around an hour's worth to sit through during the game's opening stages. Although there are small playable sections thrown in here and there to break things up, we're talking around 20 seconds of gameplay for every 20 minutes of cutscenes. The longest section without any player input is 23 minutes , which is just too much - especially so early on in a game.
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