How many runescape players quit after eoc




















When two players with identical gear and stats came face-to-face, luck was the deciding factor of who would go down first. Whilst on the face of it there was little input that a player could actually have in proceedings — beyond eating the occasional bit of food to restore health — this simplistic system actually spawned some fantastic opportunities for creativity and skill.

RuneScape was point-and-click, point-and-skill, point-and-kill. With the implementation of the Grand Exchange, a player could search for an item to buy, or list all of the items they wished to sell for the pre-established market price, or any other custom value. Whilst Jagex were happy to let overpowered items run amok there was one glaring issue that they would not abide — and rightfully so: so-called real-world trading; that is, the exchange of real money for in-game items.

No longer could a player lend their friend a sum of money to help get their account started; nor could a player winning a PvP duel pocket more than a few thousand coins — compared to the hundreds of millions that were frequently put at stake.

To say this update was extremely unpopular is a massive understatement, and it was the decision that ultimately led to many diehard fans quitting the game just months after the membership base passed one million. The decision was reversed just under four years later in early , but by that point the damage had long been done. The active playerbase plummeted, and the game that had in its peak seen concurrent online-players in the hundreds of thousands was facing a mass exodus.

By this point, the game had seen quests released — most of which written with the same tongue-in-cheek humour and occasional pop-culture references that lent some undeniable charm to the game and kept players interested, one seven-quest narrative even ended up spanning nearly 13 years.

RuneScape made you a prisoner - albeit one of your own device. Jagex eventually realised that, almost unbearably cynically, they could sell the old, beloved armour designs as cosmetic items for real-world money demonstrating that the practice of so-called real-world trading was in fact okay, as long as Jagex were doing it. Finally though, Jagex realised the obvious — something so frequently requested that it almost become a running joke: that they should re-release the version of the game people had originally fallen in love with.

Unofficial private servers containing rolled-back versions of the game were becoming more popular as the game changed what it was, and it took up until for Jagex to realise they themselves could tap into their success. It was such a good idea, in fact, that Blizzard recently announced their own plans to release rolled-back versions of World of Warcraft.

Jagex realised that nostalgia sells, to great effect — and finally, the players who had become so alienated by change had their game back. Even whilst gathering the research for this article I had to resist the urge to get too close for fear of nostalgia taking hold and dragging me back in. The Fall and Rise of RuneScape.

Written by Zak Hughes. It was a world that was there. Then when I self-taught myself programming and learned more about how games were programmed, I no longer saw RS as a different world. Instead RS was just a different game. Because RS was no longer this mysterious world.

It was explainable and I knew how it worked. It no longer fascinated me. And that's the day I lost all passion for Runescape. Real life is more important than Runescape - When I was young I did not have much responsibility in the real world. It wasn't until my later years in high school when I finally gained perspective. Runescape was doing nothing for me in the real world. My social skills were decreasing and my health was getting worse.

I will admit though that RS did teach me a lot of skills about markets. I think spending too much time on games and recreation is a big problem for a lot of us. It is easy to waste time on games and recreation. Instead we should use our time to work on real skills.

After that there was little motivation to keep playing. I did spend time trying to grind up skills and make money buy selling rs gold ore at the Grand Exchange but I just got bored after awhile. Though I am thinking of getting back on and starting fresh.



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